I develop software. I am passionate about computer graphics, linear algebra, sysadmin,
ops, and writing software that doesn’t suck. FLOSS is important.
I currently work in the Creature Research and Development Group at DNEG. Most of my
time is spent developing Rigging Technology. Our current project, Loom, was presented
DigiPro and CVMP in 2018.
Previously, I was at MPC working on various projects in the Animation and Rigging
departments. At MPC I implemented Thalia, a proof-of-concept high-performance deformation
framework, which was presented at FMX and GTC in 2016.
Currently hacking on Mars, a toy physically based renderer written in Rust.
Please feel free to contact me via email with comments.
Corrections/suggestions for posts should be submitted on GitHub.