I develop software. Some things I care about: computer graphics, linear algebra, sysadmin, ops, software freedom, and writing software that doesn’t suck.
I currently work in the Creature Research and Development Group at DNEG. Most of my time is spent developing rigging technology. Our current project, Loom, was presented DigiPro and CVMP in 2018.
Previously, I was at MPC working on various projects in the Animation and Rigging departments. Together with Marco Romeo, we implemented Thalia, a proof-of-concept high-performance deformation framework, which was presented at FMX and GTC in 2016.
Currently hacking on redplanet, a toy physically based renderer written in C.
Please feel free to contact me via email with comments.